The Legend of Korra a New Era Begins Review

2014 video game

2014 video game

The Legend of Korra
The Legend of Korra (Platinum Games) video game cover.jpg
Developer(south) PlatinumGames
Publisher(s) Activision
Director(southward) Eiro Shirahama
Producer(s)
  • Atsushi Kurooka
  • Robert Conkey
Designer(s) Isao Negishi
Author(s) Tim Hedrick
Composer(s)
  • Naofumi Harada
  • Hitomi Kurokawa
Platform(s)
  • PlayStation three
  • PlayStation 4
  • Windows
  • Xbox 360
  • Xbox One
Release
  • PS3, PS4, Windows
  • October 21, 2014[1]
  • Xbox 360, Xbox One
  • October 22, 2014[i]
Genre(s) Action, beat 'em upward
Mode(s) Single-histrion

The Legend of Korra [a] is a 2014 3rd-person action beat 'em up video game developed by PlatinumGames and published by Activision, based on the animated tv set series of the same name which aired on Nickelodeon from 2012 to 2014. It was released in Oct 2014 for PlayStation three, PlayStation 4, Windows, Xbox 360 and Xbox Ane, and received mixed reviews.

The game is one of two video games based on the aforementioned plot from the series. The other, The Legend of Korra: A New Era Begins, is a turn-based strategy game for the Nintendo 3DS.

But iii years after its release, the game was removed from sale on all digital storefronts on December 21, 2017.

Gameplay [edit]

The Fable of Korra is a tertiary-person action game,[2] supporting single-player play simply.[3] Players command Korra, the series' heroine, equally she fights villains from the first 2 seasons of the series[4] with the bending arts, a spiritual and concrete practice like in appearance to Eastern martial arts by which practitioners motility and alter the elements of water, world, fire and air. Korra tin switch between 4 dissimilar elements on the wing, each with its ain gainsay styles and special moves.

Waterbending is acquired first and specializes in ranged attacks. Earthbending, acquired next, features slow attacks that are very powerful and cannot be blocked. Firebending is a balanced style that once upgraded, features all iii forms of attacks: Fast combos, wearisome simply powerful, and ranged. Airbending, acquired late in the game, features fast and powerful attacks that can affect all surrounding targets. Korra also acquires the "avatar land" near the cease of the game; it lasts a shorts period, but grants Korra powerful attacks that combine all four elements.

The game tries to persuade the player into using counterattacks. The actor tin initiate a counterattack past blocking an enemy attack but before it connects. Counterattacks are orders of magnitude more powerful than direct attacks. Counterattacking is the just manner of defeating bosses in a reasonable corporeality of time, every bit defeating them with directly attacks tin can take hours. Electrical and world-based attacks cannot exist countered.

The game takes about four[iv] to 6 hours to play through,[5] but contains "a New Game+ of sorts".[5] These include an countless runner with Naga,[6] and pro-bending matches, where teams of three try to bend each other out of an arena.[seven] This mode, which implements the pro-angle rules depicted in the serial, is available afterward completing the game, with the player controlling the "Burn Ferrets" team made up of Korra and her friends Mako and Bolin.[1]

Setting and plot [edit]

The game takes place in the two weeks between the second and tertiary seasons of the series, which aired in 2013 and 2014 respectively.[seven] Korra is opposed by a "chi-blocker" who, at the starting time of the game, strips Korra of her bending abilities, which she has to regain over the course of the game.[four] The game'south main villain, Hundun, is named after a cluttered entity in Chinese mythology. An ancient, evil existence previously trapped in the spirit earth, he was released into the concrete world by Korra's opening of the spirit portals at the stop of the second flavor. The game sees him sow chaos in the world and pursue his grudge confronting the Avatar.[8]

Development [edit]

This screenshot from an early on development version of the game shows Korra fighting opponents using waterbending. The game's cel-shaded art style is intended to resemble the animation of the TV serial.

The Fable of Korra, the blithe drama Television set serial[9] on which the game is based, aired on Nickelodeon and online from 2012 to 2014 as a sequel to the serial Avatar: The Concluding Airbender. It received critical acclamation, and was deputed to run for four seasons and a full of 52 episodes.

The game based on the series was announced in June 2014. It was developed by PlatinumGames, known for the Bayonetta series of activity games amidst others, and published past Activision.[7] The game is scripted past Tim Hedrick, a writer of the Television set series, who collaborated with series creators Bryan Konietzko and Michael Dante DiMartino on the plot and master villain. The cutscenes are animated by Titmouse, Inc., and the cover art (called by public vote) is past serial graphic symbol designer Christie Tseng.[10] The game made use of the voice actors and the music of the Boob tube series.[4]

Robert Conkey of Activision explained that they chose Platinum on account of their tape of developing action games, which he described as having a "very smooth, very flashy, and very cool" manner.[6] Platinum producer Atsushi Kurooka said that Platinum chose to suit The Fable of Korra, a series unknown in Japan, after watching information technology with the help of translated scripts, and existence impressed by the series'south blend of "interesting action, a actually skilful story, one-act, and romance".[five] Co-ordinate to Kurooka, the studio aimed to make the game emulate the await and experience of the goggle box series as closely equally possible, including its visual and sound direction: Kurooka said that screenshots of the game were indistinguishable from those of the series.[6]

Reception [edit]

Pre-release [edit]

Appraisals of the game during development were positive. Afterwards playing an alpha build of the game in June 2014, Destructoid described the game as a "pretty solid action brawler". The reviewer praised the thorough implementation of the various bending styles, the detailed and fluid combat system, and the cel-shaded art style.[4] GameSpot 'due south reporter was "encouraged past the fine art manner and some aspects of the combat", only uncertain whether the developers would be able to balance the demands of faithfulness to a franchise and the expectations of quality combat gameplay raised past their previous titles.[3] IGN described the early version as having "all the depth I'd expect to meet from this programmer bundled with a faithful artistic interpretation" of the source material, noting the "surprisingly deep" combat organisation and the "tastefully re-created animations" from the series.[25]

Post-release [edit]

The Legend of Korra received "mixed or average" reviews, co-ordinate to video game review aggregator Metacritic.[11] [12] [13] It was panned by Dan Stapleton of IGN equally a "poorly made tie-in that can't even stand up up every bit a competent third-person activity game". The reviewer noted the game's simplistic combat, the absence of the series' wit and charm, and the low-quality cutscenes.[twenty] Kevin VanOrd of GameSpot was besides highly critical of the game, writing that it "tries its best to kicking M. Night Shyamalan's The Last Airbender picture out of its rightful position as 'worst Avatar-related thing yet produced.'"[eighteen] Chris Carter at Destructoid summed up the game as a "nice but brief romp" with no existent narrative that "plays out like a 'light' version of Platinum's previous games".[15] At Polygon, Philip Kollar described the game as a "shallow, brusque feel full of segments that feel poorly designed and ill-considered", with frustrating mechanics and annoying mini-games.[22] Paul Tassi of Forbes, noting the "scathing" reviews the game received, wrote that, like other adaptations of the series, information technology showed "a fundamental misunderstanding of the source material, all but completely devoid of a plot and other characters outside Korra herself".[26] For Eurogamer 's Simon Parkin, the game's shortcomings were the "hallmarks of a work-for-hire project rushed to meet a Christmas deadline", and he considered the game "a misfire that means Platinum's proper noun no longer guarantees quality".[16]

Notes [edit]

  1. ^ Japanese: ザ・レジェンド・オブ・コーラ, Hepburn: Za Rejendo obu Kōra

References [edit]

  1. ^ a b c "THE Legend OF KORRA: GAME RELEASE Date AND NEW MODE, PLUS WHAT TO Expect IN BOOK 4". IGN . Retrieved 25 Baronial 2014.
  2. ^ Narcisse, Evan (25 June 2014). "Legend of Korra Game Coming from Makers of Bayonetta". Kotaku . Retrieved 25 June 2014.
  3. ^ a b Newhouse, Alex (26 June 2014). "I Played With Burn down in Platinum Game'due south The Legend of Korra". GameSpot . Retrieved 27 June 2014.
  4. ^ a b c d e Aziz, Hamza (26 June 2014). "Platinum is making a Fable of Korra game, and it'due south pretty awesome". Destructoid . Retrieved 26 June 2014.
  5. ^ a b c Bailey, Kat (26 June 2014). "Platinum's Surprising Foray into Licensed Games". USGamer . Retrieved 27 June 2014.
  6. ^ a b c "How Bayonetta's combat made Platinum Games the perfect match for The Legend of Korra". Polygon . Retrieved 26 June 2014.
  7. ^ a b c Dyer, Mitch (25 June 2014). "PLATINUM GAMES' THE Fable OF KORRA COMING IN 2014". IGN . Retrieved 25 June 2014.
  8. ^ "Upwardly at Noon: The Legend of Korra: Old Men vs. 17 Year Olds". IGN. 6 October 2014. Retrieved 7 October 2014.
  9. ^ Barr, Merrill (23 September 2013). "Has 'The Legend Of Korra' Created A New Tv set Genre?". Retrieved 11 Jan 2014.
  10. ^ Konietzko, Bryan (25 June 2014). "Platinum Games' The Legend of Korra Coming in 2014 - IGN". Retrieved 26 June 2014.
  11. ^ a b "The Legend of Korra for PC Reviews". Metacritic. CBS Interactive. Retrieved October 23, 2014.
  12. ^ a b "The Legend of Korra for PlayStation iv Reviews". Metacritic. CBS Interactive. Retrieved October 23, 2014.
  13. ^ a b "The Legend of Korra for Xbox Ane Reviews". Metacritic. CBS Interactive. Retrieved October 23, 2014.
  14. ^ Tamoor Hussain (Nov 12, 2014). "Review: The Fable of Korra is a blotch to Platinum'due south reputation". Calculator and Video Games . Retrieved November 14, 2014.
  15. ^ a b Carter, Chris (21 October 2014). "A dainty merely brief romp with Korra and Naga". Destructoid . Retrieved 21 October 2014.
  16. ^ a b Parkin, Simon. "The Fable of Korra review: Globe, current of air and misfire". Eurogamer . Retrieved 27 October 2014.
  17. ^ Matt Miller (Oct 29, 2014). "The Legend of Korra review: Solid Groundwork, Failed Execution". Game Informer . Retrieved Nov 14, 2014.
  18. ^ a b VanOrd, Kevin (21 Oct 2014). "The Legend of Korra Review: Spiritual unenlightenment". Gamespot . Retrieved 21 October 2014.
  19. ^ Michael Damiani (October 21, 2014). "Legend of Korra - Review". GameTrailers . Retrieved Nov 24, 2014.
  20. ^ a b Dan, Stapleton (21 October 2014). "Bent OUT OF SHAPE". IGN . Retrieved 21 October 2014.
  21. ^ Tom Marks (October 24, 2014). "The Legend of Korra review". PC Gamer . Retrieved October 24, 2014.
  22. ^ a b Kollar, Philip (22 October 2014). "THE LEGEND OF KORRA REVIEW: ELEMENTARY". Polygon . Retrieved 23 October 2014.
  23. ^ Carlson, Alex (24 October 2014). "Review: The Legend of Korra". Hardcore Gamer. Hardcore Gamer. Retrieved 30 November 2014.
  24. ^ David Jenkins (October 24, 2014). "The Legend Of Korra review – from Platinum to bronze". Metro . Retrieved February vii, 2021.
  25. ^ Otero, Jose (26 June 2014). "THE Fable OF KORRA BLENDS BAYONETTA'S Combat WITH MYSTIC ELEMENTS". IGN . Retrieved 27 June 2014.
  26. ^ Tassi, Paul (22 October 2014). "The Strange, Sad Corruption Of 'The Last Airbender' And 'The Fable of Korra'". Forbes . Retrieved 23 Oct 2014.

External links [edit]

  • Official website

mackbeardiesuch.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Legend_of_Korra_(video_game)

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